3D Modeling & SketchUp
In a 3D modeling program called SketchUp, we have been creating a 3D house using almost all the tools such as: the erase tool, push/pull, tape measure (guides), pan, offset, move, rectangle and square tool, arcs, line tool, paint bucket, shadows, follow me, scenes, and orbit. The main tools I used for adjusting the angles that I was seeing the house at were orbit, which allowed you to "orbit" around in a circle, pan, which allowed for side-to-side movement, and zoom, which is pretty self-explanatory. To make objects 3D, you would first draw an object with the line tool or draw a shape. Then, using the push/pull tool, you would push to hollow out the object, or pull to bring it out into 3D. This tool was the most important for making things 3D. The paint bucket would then be used for filling in the object with color. To make objects an exact size, you could use the tape measure to measure the distance between edges and so on. Finally, we used shadows to make the scene even more realistic (because it means that there is a sun). The different scenes were actually used to animate the entire house, showing different angles of the house. SketchUp was really cool in that it animated the movement in between set frames.
That was a lot, but this project certainly taught me a bunch about 3D modeling! I definitely didn't know that a simple house could take this much work. The question is... what 3D object will I make next?
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